Pages: [1] 2 3 4 5 6 7 8 9 10 20 |
1. Announcement:March release - General feedback - in EVE Information Portal [original thread]
The gong must die.
- by Rayzilla Zaraki - at 2016.03.10 00:33:48
|
2. T2 Noctis - in Player Features and Ideas Discussion [original thread]
elitatwo wrote: May I propose a counter offer and propose that they remove the damage bonus from the covert ops probing ships and put a salvager bonus on them instead? That way that have a useful bonus instead of a not so useful bonus on the...
- by Rayzilla Zaraki - at 2016.02.16 00:34:47
|
3. Into the Dark - in Player Features and Ideas Discussion [original thread]
Nikk Narrel wrote: Local. Dis-information: Make it possible for someone to spoof another players name being listed here. How could a pilot spoof local? A mod? An implant? No - the frozen corpse of the pilot who's name you want to us...
- by Rayzilla Zaraki - at 2015.11.11 16:53:47
|
4. d scan cycler module/rigs - in Player Features and Ideas Discussion [original thread]
I don't not like this idea. Beyond the user interface being worked on now, D-Scan needs some fine tuning, this is something that could be included. To make it "not free", D-Scan, like active SONAR on a submarine should temporarily give up the pi...
- by Rayzilla Zaraki - at 2015.11.03 13:28:05
|
5. Force Auxiliary Racial ship names suggestion - in Player Features and Ideas Discussion [original thread]
Mario Luigi Yoshi Goomba Arrange however you wish.
- by Rayzilla Zaraki - at 2015.10.27 22:28:28
|
6. Should flying consume fuel? - in Player Features and Ideas Discussion [original thread]
Fuel consumption for day-to-day type activities really doesn't add anything useful to the game. Yeah, it's realistic, but who wants to have to remember to fill up all the time? Not this guy! As was stated, we have ships today that can run for yea...
- by Rayzilla Zaraki - at 2015.10.26 23:20:25
|
7. Sticky:Dev blog: Reworking Capital Ships: And thus it begins! - in EVE Information Portal [original thread]
Wacktopia wrote: I like the concept of 20-50 warp strength for super caps instead of immunity. Would you ever consider trickling down that concept to Battle Ships ? Just idly wondering if a base warp strength above 1 might be an interesting d...
- by Rayzilla Zaraki - at 2015.10.25 12:27:19
|
8. Tactical Destroyers - Leaving the Station in A Mode - in Player Features and Ideas Discussion [original thread]
Oh..."IN a mode". I was hoping this would be about ice cream. *sigh*
- by Rayzilla Zaraki - at 2015.08.04 21:17:59
|
9. A solution for Fozziesov - in Player Features and Ideas Discussion [original thread]
It seems weird to me that a ship made to have pretty much all engine (Interceptor) also has the computing power to use an Entosis Link to take over an enemy structure. I think CCP is trying to please too many people with this and, by doing so, wi...
- by Rayzilla Zaraki - at 2015.08.02 23:25:26
|
10. More valuable Aegis sov - in Player Features and Ideas Discussion [original thread]
Zloco Crendraven wrote: CCP you need to make that if people want to extract moon goo they need to own the sov in that system. It'd be more logical to restrict PI in this way, not moon mining. Moon mining involves an automated extractor whe...
- by Rayzilla Zaraki - at 2015.07.31 22:42:14
|
11. New Bomb Type for Stealth Bombers - in Player Features and Ideas Discussion [original thread]
On re-thinking this, take out the magically appearing loot cans full o' ore and the OP could have thunk up the ultimate **** weapon. Imagine if you will: a wing of CODE douche canoes warp in to an ice field in stealth bombers, find players they ...
- by Rayzilla Zaraki - at 2015.07.31 22:31:31
|
12. jump to star - in Player Features and Ideas Discussion [original thread]
Lu Ziffer wrote: This is a 2020 idea but I like it because I had it too. If there are ever new systems added to EVE this is the way it should be done... *some mostly good stuff* This idea makes sense. But I can see effective implementa...
- by Rayzilla Zaraki - at 2015.07.31 00:23:05
|
13. Merge Archeology and Hacking - in Player Features and Ideas Discussion [original thread]
I dont get the data site hate in this thread. I have had extraordinary results from data sites. Where I like to explore about one in ten sites gives an escalation. The last escalation I got had BPCs which netted me a little over three buhbillion...
- by Rayzilla Zaraki - at 2015.07.30 23:39:03
|
14. New Bomb Type for Stealth Bombers - in Player Features and Ideas Discussion [original thread]
Great googly moogly, the OP cannot possibly be serious. I'd like a bomb that extracts all PI and moon goo within 15 AU, too, please.
- by Rayzilla Zaraki - at 2015.07.30 20:43:24
|
15. Merge Archeology and Hacking - in Player Features and Ideas Discussion [original thread]
I support/endorse this product/service.
- by Rayzilla Zaraki - at 2015.07.27 21:59:49
|
16. New Thera - WORMHOLE JITA - in Player Features and Ideas Discussion [original thread]
Checked calendar. Not April 1st. /trollthread
- by Rayzilla Zaraki - at 2015.07.26 13:12:16
|
17. [Rebalance] The Wrecks - in Player Features and Ideas Discussion [original thread]
I support/endorse this product/service. It makes sense. The wreck HP should be a percentage of the ship's hull HP.
- by Rayzilla Zaraki - at 2015.07.08 14:33:27
|
18. Some features that should be availabe in a 2015 space game - in Player Features and Ideas Discussion [original thread]
There isn't much here to like. Yeah, I am sure that even in today's world much of the ideas would be possible, but this is a game and game should have active participation otherwise what's the point of the game? Too much automation = not actually ...
- by Rayzilla Zaraki - at 2015.06.15 14:00:49
|
19. Sticky:[AEGIS] Fleet Warp Changes - in Player Features and Ideas Discussion [original thread]
On balance, not a bad proposal. Just close a few loopholes (OGB 100mn T3s) and make corp bookmarks propogate quicker and this would be something to which players can quickly adapt.
- by Rayzilla Zaraki - at 2015.06.12 13:23:23
|
20. Fixing bombs, not the bombers - in Player Features and Ideas Discussion [original thread]
Shield-tanked ships taking more damage because of their increased shield radius makes sense since the shield increases the surface area of the ship exposed to damage. Since they're called "shield extenders" it indicates that they increase shield ...
- by Rayzilla Zaraki - at 2015.05.23 04:45:23
|
Pages: [1] 2 3 4 5 6 7 8 9 10 20 |
First page | Previous page | Next page | Last page |